C/C++
- How To: Argument Dependent Lookup in C++ and Templatesby KBIntroduction This post aims to provide some hidden quirks on using the keyword friend in Cpp templates. I will be referencing and unraveling some of the text from the book “C++ Templates: The Complete Guide”. It’s quite an amazing read. Recommend you to get your hands on it to level up your C++ game. Before… Read more: How To: Argument Dependent Lookup in C++ and Templates
- Constructing: Compile Time String Objectsby KBIntroduction This post is going to demo an approach of storing string into an object and creating compile time string objects which can be evaluated at compile time in C++. The usual approach of creating a hard-coded string in C++ is to create it as a pointer or as an array, like so:char str* =… Read more: Constructing: Compile Time String Objects
- Dive into Static Variable in C++: A Comprehensive Studyby KBThe purpose of this post is to take a deep-dive into the world of static variable in C++. This post will be iterative. I’ll keep updating here whenever I come across anything interesting related to static variables and functions.
- How To: Parse Bits From Stream In C++by KBIntroduction When parsing data from a file, you might have some variables whose values doesn’t span the entire region of a byte. For example, you could have a sequence of flags all packed into a stream. There might be an unsigned integer that might just be 10 bits long. Let’s see how we can parse… Read more: How To: Parse Bits From Stream In C++
- A Take on how to perform Matrix Multiplication with Intrinsicsby KBA demonstration on various methods to perform matrix multiplication with intrinsics.
Unreal
- Frame Object to specified area in Viewport(Unreal)by KBGet started on how to frame object to specified area in viewport. Understand the logic behind the intent and checkout the sample code
Unity
- Dot Product Visualization: Fun way to tackle itby KBIntroduction The aim of this post is to demonstrate a fun way of dot product visualization. And while doing that, I also want to demo the concept of how it looks when lights overlap using Shaders in Unity. By the end of this post, you should be able to whip up shaders that looks something like the picture below. The… Read more: Dot Product Visualization: Fun way to tackle it
- How To: Buoyancy Simulation Using Unity 2Dby KBIntroduction I’ve been in the mood to do some physics simulations. I decided to start small and try to perform some Buoyancy simulation using unity. Do note that this post focuses only on simulating Buoyancy and it’s not the intention of this post to perform a complete simulation. So, let’s see how we can perform some 2D buoyancy simulation in… Read more: How To: Buoyancy Simulation Using Unity 2D
- How To Code Dynamic Platform Generation For Endless Scrollerby KBMotive of this article is to lay a foundation on how to quickly set-up dynamic platform generation for an infinite 2D side scroller. Since it’s a prototype, I’m going solely going to be working with a rectangle. And, I’ll be using Unity engine as it’s really well suited for anything 2D. So, let’s dive in and take a look at… Read more: How To Code Dynamic Platform Generation For Endless Scroller
- Exploring Unity Editor Handle Capsby KBIn this post we start exploring Unity Editor Handle Caps and take a look at creating handle caps with different shapes and making them respond to mouse events!